Gradient controls for the Shatter effectGradient controls specify the gradient layer used to control the timing of an explosion and the pieces that are affected by the blast. Adjust the following Gradient controls for the Shatter effect: Shatter Threshold Specifies which pieces in the force sphere shatter according to the corresponding luminance of the specified gradient layer. If Shatter Threshold is set to 0%, no pieces in the force sphere shatter. If it is set to 1%, only the pieces in the force sphere corresponding to white (or very-nearly-white) areas on the gradient layer shatter. If it is set to 50%, all the pieces in the force sphere corresponding to white-to-50%-gray areas on the gradient layer shatter. If it is set to 100%, all pieces in the force sphere shatter. Because there are 256 shades of gray (including black and white), each percentage point represents approximately 2.5 shades of gray. Animating Shatter Threshold influences the timing of the explosion. If you leave it set to 0%, the layer never explodes. However, if you set a Shatter Threshold keyframe at 50%, the pieces of your layer in the force field that correspond to areas of your gradient layer that range from white to 50% gray explode. If you then animate Shatter Threshold up to 100%, the remaining pieces in the force sphere explode. Gradient Layer Specifies the layer to use to determine when specific areas of the target layer shatter. White areas shatter first; black areas shatter last. Shatter determines which pixels correspond to which pieces by subdividing the layer into pieces, each with a center point or balance point. If you superimpose the shatter map over the gradient layer, the gradient layer pixels that are precisely under each balance point control the explosion. Note: Some shapes have a balance point that falls outside the actual area of the shape--for example, the letters C and U. When designing a gradient layer in such a situation, avoid using grayscale versions of letters. Instead, use larger shapes that cover the balance point of each character. Invert Gradient Inverts the pixel values in the gradient. White becomes black, and black becomes white. |